
Announcements
LightWeave Ravel is now available on the App Store!
The why behind Ravel
In one study, undergraduates were asked to memorize word pairs, half of which were then included on a recall test. One week later, the students remembered 35 percent of the word pairs they had been tested on, compared with only 4 percent of those they had not.
In another demonstration, undergraduates were presented with Swahili-English word pairs, followed by either practice testing or review. Recall for items they had been repeatedly tested on was 80 percent, compared with only 36 percent for items they had restudied.
Modern content is defined by short attention spans. Social media has trained people to consume content in very short bite-sized chunks. We are quick to criticize this, but perhaps we should look at it a different way: The modern world is super busy, and with the glut of content available to us, videos that take too long explaining things we already understand (or don’t spend enough time on a topic we’re unfamiliar with) are understandably frustrating.
How do you build longer, more meaningful engagement for complex topics while delivering content in bite-sized chunks and not wasting your viewers time? By making it interactive, of course!
This is where I think Ravel really shines: You can string together snappy short-form content in a way that keeps the short form interest and engagement but retains the broader context of long form media, while adapting based on user choices so you don’t waste their time.
That’s why I think Ravel is important and why I wanted to work on it.
While watching content on Instagram and YouTube, I often found myself wanting to answer personality tests, quizzes, or preference-based questions immediately, instead of leaving a comment and then checking a separate result video later. I also became curious about how other people answered those same questions.
There were also moments while watching movies or dramas when I wished the main character would make a different choice. For example, hoping the female lead would end up with a different character than the one in the original story. In those moments, I thought it would be interesting if I could choose the direction of the story myself.
All of those experiences led to one question: What if people could easily create and experience content that audiences actively participate in, instead of just consuming one-directional content?
That idea became the starting point for Ravel.
Why should people try Ravel?
What can I make with Ravel?
Interactive content is already widely used in educational content. However, most interactive experiences today are created only by professionals using specialized tools and then delivered to users as finished content. Ordinary creators with interesting ideas typically haven’t had an easy way to make interactive videos themselves.
Ravel was designed to change that.
Unlike traditional video editing apps that arrange scenes in a single linear sequence, Ravel allows scenes to connect to multiple other scenes, creating branching story flows and interactive experiences. From the beginning, our primary focus was to make it simple for users to connect scenes and create multiple branches without needing professional-level tools or technical knowledge.
Where can I get Ravel?
- Apple App Store
- Google Play Store (coming soon!)
